ESPN Training

Next Generation Swing Training

Specialized Swing Performance Training

ESPN is a swing training approach that begins with the focus on a players Elastic Stretch then moving towards the players overall Strength and then developing a swing Pattern that is Neurologically Mapped

Motor Learning
20* Launch Angle Focus
Pattern Focus

Whether you follow Ted Williams, Charlie Lau, or even Coop DeRenne’s hitting approach, the hitter must understand his/her strengths and weaknesses. As stated, each approach has certain elements, but in the end a hitter will combine many of the elements into his/her own kinetic energy.

DeRenne states that when a hitter is successful, components such as visual, biomechanics, and exercise science are the contributing factors (DeRenne, 1993). A major league hitter swings a bat at 1000 meters/per second. The only way that this happens is if the hitter has a sound kinetic swing chain. This chain has links and each link relies on both the previous and post connections. Once a hitter ends his/her weight shift and the lead foot lands and begins to rotate around a firm front leg, one kinetic link ends and another starts.

Sports Science

Mobile Lab – Technologies – Analysis

Our high-speed cameras teach you the truth about hitting with techniques that cover lower and upper body separation, weight distribution and hip rotation, weight transfer, proper swing plane, bat lag, correct extension, efficient rotation, and more.

High-Speed Cameras

• Front-On View: record hand path, bat sag, bat cast, point of contact angle, and head movement
• Down-Line View: Y-axis tilt, body rotation, and hand depth
• Top View: record hip and shoulder separation and Bat Lag
• Under View: record hand path
• Front View: record hip rotation

Balance Training

The maintenance of balance requires many different factors such as strength, good eye sight, hearing, and coordination. Improvement in balance can be achieved by completing the following set of exercises at least once a week.

There are nine different balance training exercises that you will be asked to perform. They start out easy and then become progressively more difficult. The exercises are categorized into two different types of balance training: standing and walking.

Start your program out by performing all of the exercises outlined below using level one (see explanation below) as you perform the exercises. As the exercises get easier, you need to progress to level two and then to level three. It is important that you keep track of whether you keep your eyes open or closed during the training on a log sheet.

The most important aspect of balance training is that you tax yourself enough so that the exercise is difficult, but not so hard that you put yourself at risk of falling. Whatever you do, don’t fall!

New Science

Foveae

It takes 400 milliseconds to blink and to see, swing, and hit a 95 mph fastball. To hit such a fast pitch a hitters foveae is critical.

The fovea is responsible for sharp central vision (also called foveal vision), which is necessary in humans for activities where visual detail is of primary importance, such as hitting a baseball! The fovea helps a hitter see the seams, spin, and color of a pitched ball. (https://en.wikipedia.org/wiki/Fovea_centralis)

Time to Impact is a major contributing element to hitting on-time. Overcoming the challenges of velocity can be done by contextualizing ‘TIME’. To measure Time to Impact a player will need a bat sensor, or high speed video that allows the capture of time in micro seconds, or a biomechanical system that allows for the isolation of time, and a stop watch or stop watch app.

Once the player has the tools then the player can work off a simple formula to determine how much time a player has to play with. Some constants in the formula is the players Time to Impact launch time, a pitchers velocity in mile per hour (mph), and a +/- estimation of how long the pitchers fastball will reach the plate once released.

By knowing the players Time to Impact value and the allowable reaction time value the player can determine how much time they have to get launching the bat. For example a MLB hitter has .455 seconds to hit a 90 mph fastball. If the MLB hitter has a Time to Impact value of .150 then the player has .305 seconds to play with.

Although this sounds like an impossible task the player can understand in absolutes what they must do to be on-time at contact.

A player has a number of possibilities to overcome both velocity and a weak Time to Impact value. Such as a player can adjust their first body movement, or adjust how long they load weight into their trail side, or adjust their leg kick, or even adjust their attack move to the ball.

Hitting is still the hardest thing to do in sports, but once a player understands what adjustments they must make then the player will have a clear process during their training.

Resource 

Time to Impact is a major contributing element to hitting on-time. Overcoming the challenges of velocity can be done by contextualizing ‘TIME’. To measure Time to Impact a player will need a bat sensor, or high speed video that allows the capture of time in micro seconds, or a biomechanical system that allows for the isolation of time, and a stop watch or stop watch app.

Once the player has the tools then the player can work off a simple formula to determine how much time a player has to play with. Some constants in the formula is the players Time to Impact launch time, a pitchers velocity in mile per hour (mph), and a +/- estimation of how long the pitchers fastball will reach the plate once released.

By knowing the players Time to Impact value and the allowable reaction time value the player can determine how much time they have to get launching the bat. For example a MLB hitter has .455 seconds to hit a 90 mph fastball. If the MLB hitter has a Time to Impact value of .150 then the player has .305 seconds to play with.

Although this sounds like an impossible task the player can understand in absolutes what they must do to be on-time at contact.

A player has a number of possibilities to overcome both velocity and a weak Time to Impact value. Such as a player can adjust their first body movement, or adjust how long they load weight into their trail side, or adjust their leg kick, or even adjust their attack move to the ball.

Hitting is still the hardest thing to do in sports, but once a player understands what adjustments they must make then the player will have a clear process during their training.

Resource